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Quantitative Fishing Game (Least, most, less, more and equal)

Quantitative Fishing Game (Least, most, less, more and equal)
Quantitative Fishing Game (Least, most, less, more and equal)
Quantitative Fishing Game (Least, most, less, more and equal)
Quantitative Fishing Game (Least, most, less, more and equal)
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File Type
PDF (Acrobat) Document File
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0.85 MB   |   9 pages

PRODUCT DESCRIPTION

Quantitative fishing is an interactive game that targets the concepts least, most, less, more and equal.

Quantitative fishing contains 8 fish card and 8 direction cards.

1.) Make multiple copies of the fish so that you have an ocean full of fish.
2.) Laminate and cut out the cards.
3.) Place all the fish in a box or basket and call it the ocean.
4.) Each student "Goes fishing" by selecting a card from the ocean.
5.) The students respond, "I caught X fish."
6.) The teacher then reads a direction card. (Ex: If you have the MOST fish keep them. Everyone else throw them back in the ocean.)
7.) If directed to keep their fish the students put them in a pile.
8.) The students not keeping their fish throw them back in the ocean.
9.) At the end of the game each player counts their card.
10.) The player with the most cards wins.
Total Pages
9
Answer Key
N/A
Teaching Duration
N/A

Average Ratings

4.0
Overall Quality:
4.0
Accuracy:
4.0
Practicality:
4.0
Thoroughness:
4.0
Creativity:
4.0
Clarity:
4.0
Total:
12 ratings
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Quantitative Fishing Game (Least, most, less, more and equal)
Quantitative Fishing Game (Least, most, less, more and equal)
Quantitative Fishing Game (Least, most, less, more and equal)
Quantitative Fishing Game (Least, most, less, more and equal)