Race To Get Home - place Value

Race To Get Home - place Value
Race To Get Home - place Value
Race To Get Home - place Value
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0.7 MB   |   7 pages

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In this pack there are 3 mats to choose from. Each player will need their own mat and enough base ten cubes to make either 30, 50, or 100. Players roll one die if playing to 30 and 2 dice if playing to 50 or 100. Players take turns rolling, counting the number rolled then adding that number of cubes to their playing mat. When a player has 10 cubes in their ones section, they trade them in for a tens rod and move it to the tens column. The first player that gets to 30, 50 or 100 is the winner.
There are also paper base ten blocks for you if you don't have base ten blocks. (ones, tens, and hundreds)
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7
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Race To Get Home - place Value
Race To Get Home - place Value
Race To Get Home - place Value