Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7

Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Subjects
Grade Levels
3rd, 4th, 5th, 6th
Resource Types
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File Type
Presentation (Powerpoint) File
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0.38 MB   |   6 pages

PRODUCT DESCRIPTION

In this highly engaging dice rolling game (or playing cards game), students race a partner to get to "one whole" using a hundredths grid. Premise: Students take turns rolling a die and choose to make their roll represent tenths or hundredths. They shade in the correct amount and chart it on a data table in fraction and decimal form. Strategy must be used as they get nearer to one whole, they must reach one whole exactly! This product contains clear teacher instructions and insight along with student directions and 3 rounds of the game. Do your students beg you to practice their tenths and hundredths? With this game, they will!
Total Pages
6
Answer Key
N/A
Teaching Duration
N/A

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Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
Race to One Whole: A Decimal Game 4.NF.5, 4.NF.6, 4.NF.7
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