Reading Street Common Core Supplemental Resource for FIRST GRADE (UNIT R) High Frequency/Story Word Games (2 Games)
Are you in need of more activities for Unit R in the Reading Street Common Core (2013) first grade reading series? Well these games may help solve that problem! This download includes 2 different High-Frequency and Story word games for Unit R.
The two high-frequency/story word games included in this download are “Four and Score” and “Roll, Read, and Write”.
FOUR & SCORE Partner Game:
There is one game page for each of the six Reading Street Common Core stories included in Unit R of this Scott Foresman 1st grade reading series. Play is simple. Each player chooses a different colored crayon/pencil to use throughout the game. Player 1 rolls the die. If an odd number is rolled, s/he traces over one line on the game board. If an even number is rolled, s/he traces over two lines on the game board. Player 2 continues in the same manner. When a player traces a line that closes a box, s/he must read the word aloud and then color that box. (Note: Before the game begins, the teacher should decide whether a student loses a turn or is given help with a word that is read incorrectly.) After all the lines have been traced, the player who has shaded in the most boxes wins the game. The winner colors the star next to her/his name.
A reminder sheet has also been included to help those students who have difficultly identify odd and even numbers. Some students may need to refer to this reminder sheet for the first couple of games.
ROLL, READ, & WRITE (Independent or Partner Game):
These Roll, Read, & Write HFW/Story Word Game printables are designed to reinforce the high-frequency words taught in Unit R of the first grade Reading Street Common Core Reading Series. This game packet contains one word game page for each of the 6 stories included in Unit R of the Reading Street Common Core series. Each printable contains a combination of 6 high-frequency and story words that coordinate with that week’s story.
Play is easy. First, the student predicts a winner, guessing which word he/she will roll the most. Then, the student rolls a die, reads the word from that column, and writes the word neatly in that column. Play continues until a column is filled. The student fills in the winner on top. Was the prediction correct?
This game can be played individually, but partners are lots of fun! (My kiddos like to play with partners... friendly competition, of course!) I love to use this activity as a literacy center. The students are so actively engaged in the game, that there are fewer interruptions during instruction of guided reading groups. Just a WARNING.... You may want to run a few extra copies off, because my students love to play this game several times during the week! They even ask to take some sheets home for homework!
This Reading Street supplement includes HFW, reading, and handwriting practice all rolled up in one fun package!
Two game sheets are included for each of the following Scott Foresman 1st grade Reading Street Common Core reading stories:
· Tip and Tam
· The Big Top
· School Day
· Farmers Market
This makes a great literacy center!
Thanks for looking!
Learning With A Smile
Reading Street Common Core
Roll, Read, and Write
Four and Score
Important Disclaimer: This product was designed for my own personal use in my classroom. This product is an independent supplemental resource and is not affiliated with, endorsed by, authorized by, or sponsored by the Pearson©, Scott Foresman©, Pearson Scott Foresman Publishing Company©, or Pearson Education, Inc.© in any way. Please note that I am not affiliated with Pearson©, Scott Foresman©, Pearson Scott Foresman Publishing Company©, or Pearson Education, Inc.©.