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Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!

Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Product Description
First Grade Reading Street – SPELLING WORD BUMP! Partner Game – Great for Reading Centers, Fast Finishers, Homework, and Morning Work!

Spelling Word BUMP! is an easy and fun way to keep your students engaged while practicing their spelling words. This partner game is the perfect addition to your reading centers and stations.

Included you will find 30 game boards (one for each of the 30 stories in the 1st grade Reading Street Common Core reading series) and suggestions to differentiate in your classroom. Each board contains the 10 spelling words that correspond with that week’s story and an additional word that follows the same spelling pattern/phonics skill.

The game boards were created for the following grade 1 Pearson Reading Street Common Core stories:
You may use these games as a supplement to the following Reading Street Common Core (2013) stories from Units 1, 2, 3, 4 and 5:
• Sam, Come Back!
• Pig in a Wig
• The Big Blue Ox
• A Fox and a Kit
• Get the Egg!
• Animal Park
• A Big Fish for Max
• The Farmer in the Hat
• Who Works Here?
• The Big Circle
• Life in the Forest
• Honey Bees
• A Place to Play
• Ruby in Her Own Time
• The Class Pet
• Frog and Toad Together
• I'm a Caterpillar
• Where Are My Animal Friends?
• Mama's Birthday Present
• Cinderella
• A Trip to Washington, D. C.
• A Southern Ranch
• Peter's Chair
• Henry and Mudge and Mrs. Hopper's House
• Tippy-Toe Chick, Go!
• Mole and the Baby Bird
• Dot & Jabber
• Simple Machines
• Alexander Graham Bell
• The Stone Garden

Needed: a pair of dice, a game board, and 11 linking cubes per player (Each player needs a different color.)

Directions for BUMP! SPELL THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word and spells it* as Player 2 covers the word. If the word is spelled correctly, Player 1 places a cube on that word. If the word is spelled incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read and spell the word correctly in order to bump Player 1 off that word. If the word is spelled incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

*You may choose to have the students spell the words orally or write them on a
white board. (I use the white boards because it gives the
players the opportunity to check the words together.)

Directions for BUMP! READ THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word aloud to Player 2. If the word is read correctly, Player 1 places a cube on that word. If the word is read incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read the word correctly in order to bump Player 1 off that word. If the word is read incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

Bump games are great for morning work, fast finishers, homework, in literacy centers, and more! Have fun!

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Important Disclaimer: This product was designed for my own personal use in my classroom. This product is an independent supplemental resource and is not affiliated with, endorsed by, authorized by, or sponsored by the Pearson, Scott Foresman, Pearson Scott Foresman Publishing Company, or Pearson Education, Inc. in any way. Please note that I am not affiliated with Pearson, Scott Foresman, Pearson Scott Foresman Publishing Company, or Pearson Education, Inc.

Keywords: Reading Street Common Core (2013) Supplement, First Grade Reading Street, Literacy Centers, Reading Games, Word Work, Reading Centers, Reading Street Units 1, 2, 3, 4, and 5; Reading Street Supplement, Pearson Supplement, Pearson Reading Supplement, Spelling Words, Phonics Skills, Scott Foresman Reading, Reading Street Grade 1, Reading Street Spelling, Bump Partner Game, Grade 1 Spelling, Fast Finishers, Spelling Games, Literacy Centers, Reading Street Games, Reading Games Grade 1
Total Pages
34 pages
Answer Key
N/A
Teaching Duration
N/A
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