Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!

Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 2 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Grade Levels
Product Rating
4.0
7 Ratings
File Type

PDF (Acrobat) Document File

Be sure that you have an application to open this file type before downloading and/or purchasing.

18 MB|34 pages
Share
Product Description
Second Grade Reading Street – SPELLING WORD BUMP! Partner Game – Great for Reading Centers, Fast Finishers, Homework, and Morning Work!

Spelling Word BUMP! is an easy and fun way to keep your students engaged while practicing their spelling words.

This partner game is the perfect addition to your reading centers and stations.
Included you will find 30 game boards (one for each of the 30 stories in the second grade Reading Street Common Core reading series) and instructions to differentiate within your classroom. Each board contains the 12 spelling words that correspond with that week’s story.

The game boards were created for the following grade 2 Pearson Reading Street Common Core stories:

-The Twin Club
-Exploring Space with an Astronaut
-Henry and Mudge and the Starry Night
-A Walk in the Desert
-The Strongest One
-Tara and Tiree
-Abraham Lincoln
-Scarcity
-The Bremen Town Musicians
-One Good Turn Deserves Another
-Pearl and Wagner: Two Good Friends
-Dear Juno
-Anansi
-Rosa and Blanca
-A Weed is a Flower
-A Froggy Fable
-Life Cycle of a Pumpkin
-Soil
-The Night the Moon Fell
-The First Tortilla
-Fire Fighter
-Carl the Complainer
-Bad Dog, Dodger!
-Horace and Morris But Mostly Delores
-The Signmaker’s Assistant
-Just Like Josh Gibson
-Red, White, and Blue
-A Birthday Basket for Tia
-Cowboys
-Grace for President

Needed: a pair of dice, a game board, and 12 linking cubes per player (Each player needs a different color.)

Directions for BUMP! SPELL THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word and spells it* without looking at the game board. If the word is spelled correctly, Player 1 places a cube on that word. If the word is spelled incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read and spell the word correctly in order to bump Player 1 off that word. If the word is spelled incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

*You may choose to have the students spell the words orally or write them on a
white board. (I use the white boards because it gives the
players the opportunity to check the words together.)

Directions for BUMP! READ THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word aloud to Player 2. If the word is read correctly, Player 1 places a cube on that word. If the word is read incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read the word correctly in order to bump Player 1 off that word. If the word is read incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

Bump games are great for morning work, fast finishers, homework, in literacy centers, and more! Have fun!

You may be interested in:
Reading Street Grade 2 Spelling (Units 1 & 2) Color-A-Word Partner Game

Reading Street GRADE 2 Spelling (Units 3 & 4): Color-A-Word Partner Game

Reading Street GRADE 2 Spelling (Units 5 & 6): Color-A-Word Partner Game

Reading Street Second Grade Spelling ABC Order Cut and Paste

Reading Street Grade 2 Supplement ~ Read With Speed ~ Fluency Practice

Don't forget to follow me for updates, new Reading Street supplements, and free resources!

Thanks for stopping by!
Learning With A Smile

Reading Street Supplement, Reading Street Spelling, Bump Partner Game, Reading Street Grade 2, Second Grade Reading Street, Grade 2 Spelling, Fast Finishers, Spelling Games, Literacy Centers, Reading Street Games

Important Disclaimer: This product was designed for my own personal use in my classroom. This product is an independent supplemental resource and is not affiliated with, endorsed by, authorized by, or sponsored by the Pearson©, Scott Foresman©, Pearson Scott Foresman Publishing Company©, or Pearson Education, Inc.© in any way. Please note that I am not affiliated with Pearson©, Scott Foresman©, Pearson Scott Foresman Publishing Company©, or Pearson Education, Inc.©.
Total Pages
34 pages
Answer Key
N/A
Teaching Duration
N/A
Report this Resource
Loading...
$3.50
Digital Download
More products from Learning With A Smile
Product Thumbnail
Product Thumbnail
Product Thumbnail
Product Thumbnail
Product Thumbnail
Teachers Pay Teachers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign Up