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Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!

Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Reading Street Grade 3 - SPELLING WORD BUMP! Partner Game - Center Time Fun!
Product Description
Third Grade Reading Street Supplement – SPELLING WORD BUMP! Partner Game – Great for Reading Centers, Fast Finishers, Homework, and Morning Work!

Spelling Word BUMP! is an easy and fun way to keep your students engaged while practicing their spelling words. This partner game is the perfect addition to your reading centers and stations.

Included you will find 30 game boards (one for each of the 30 stories in the third grade Reading Street Common Core reading series) and suggestions on possible ways to differentiate within your classroom. Each board contains the 15 spelling words that correspond with that week’s story.

The game boards were created for the following grade 3 Pearson Reading Street Common Core stories:

- When Charlie McButton Lost Power
- What About Me?
- Kumak’s Fish
- Supermarket
- My Rows and Piles of Coins
- Penguin Chick
- I Wanna Iguana
- Prudy’s Problem
- Tops and Bottoms
- Amazing Bird Nests
- How Do You Raise a Raisin?
- Pushing Up the Sky
- Seeing Stars
- A Symphony of Whales
- Around One Cactus
- The Man Who Invented the Basketball
- Hottest Coldest Highest Deepest
- Rocks in His Head
- America’s Champion Swimmer
- Fly, Eagle, Fly!
- Suki’s Kimono
- I Love Saturdays y domingos
- Good-Bye, 382 Shin Dang Dong
- Jalepeno Bagels
- Me and Uncle Romie
- The Story of the Statue of Liberty
- Happy Birthday, Mr. Kang
- Talking Walls: Art for the People
- Two Bad Ants
- Atlantis

Needed: a pair of dice, a game board, and 15 linking cubes per player (Each player needs a different color.)

Directions for BUMP! SPELL THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word and spells it* as Player 2 covers the word. If the word is spelled correctly, Player 1 places a cube on that word. If the word is spelled incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read and spell the word correctly in order to bump Player 1 off that word. If the word is spelled incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

*You may choose to have the students spell the words orally or write them on a
white board. (I use the white boards because it gives the players the opportunity
to check the words together.)

Directions for BUMP! READ THE WORD

Player 1 rolls the dice and finds that sum on the game board. The player reads the word aloud to Player 2. If the word is read correctly, Player 1 places a cube on that word. If the word is read incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read the word correctly in order to bump Player 1 off that word. If the word is read incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all of his/her cubes. The player with the most locked words wins the game!

Bump games are great for morning work, fast finishers, homework, in literacy enters, and more! Have fun!

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Learning With A Smile

Important Disclaimer: This product was designed for my own personal use in my classroom. This product is an independent supplemental resource and is not affiliated with, endorsed by, authorized by, or sponsored by the Pearson, Scott Foresman, Pearson Scott Foresman Publishing Company, or Pearson Education, Inc. in any way. Please note that I am not affiliated with Pearson, Scott Foresman, Pearson Scott Foresman Publishing Company, or Pearson Education, Inc.

Reading Street Common Core Supplement, Reading Street Spelling, Bump Partner Game, Reading Street Grade 3,Third Grade Reading Street, Grade 3 Spelling, Fast Finishers, Spelling Games, Literacy Centers, Grade 3 Reading Street Supplement
Total Pages
34 pages
Answer Key
N/A
Teaching Duration
N/A
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