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# Regrouping Centers

Subjects
2nd, 3rd, 4th, 5th
Resource Types
Product Rating
3.9
File Type
PDF (Acrobat) Document File
13.7 MB   |   43 pages

### PRODUCT DESCRIPTION

I know your students will love these centers as much as mine have!
I designed these centers to be engaging and purposeful. If students are engaged in meaningful practice I am free to run small math groups that maximize student learning.

In this download you will find 10 centers. These centers will help students practice addition with regrouping.

Each center has student friendly directions right on the game board or recording sheet. The materials for each center are minimal. Students may need a paperclip, pencil, dice, any item that will serve as a game piece, and cards (included).

Centers:

Addition Solve & Sort: Student choose a card and use the recording sheet to help keep their work organized. After solving they sort the cards using the regrouping and no regrouping mat.

Decompose and Add: This beginning regrouping center helps students practice decomposing numbers and then adding them.

Spin and Solve: With the spinner and directions right on the recording sheet students don't have to fuss with too many materials. They just grab a paperclip and begin spinning their equations to allow for all that needed practice!

The Domino Add-fect: You can use real dominoes or the cards included. Students use two cards to create two addends out of the dominoes and solve their equations.

Abra Card-Dabra: Flip two cards and add the addends using the organized recording sheet.

Regrouping Race: In this two player game students race to the finish line solving equations on the way. The player with the most sums colored on the game board wins!

Solve n' Compare: Another partner game; each player flips a card and solves the equation. Then, they use the recording sheet to compare sums. The player with the greatest sum gets a point. The player with the most points at the end of the game wins!

Roll n' Solve: This game is simple, but fast paced, and fun. Roll the dice and create your two addends. Find the sum.

Connect Four: Partners take turns solving equations and coloring a spot on the game board. The first player to connect four horizontally, vertically, or diagonally wins!

The Greatest Sum: This game is by far a favorite in my class. A bit of strategy and a bit of luck. Roll a die five times. On each roll decide the most strategic place to place the number. Out of the five rolls you can pick one number to place in the trash can. Once a number is in the trash it stays there, though. The other four numbers are either placed in the ones place or the tens place. Did you make the greatest possible sum?

Check out the preview for a closer look!

You might also be interested in these 3rd grade math centers:

Multiplication Centers: Advanced Skills for math center practice with multiplication properties and more!

Multiplication Centers: The Bundle

Multiplication Exit Slips

Total Pages
43
N/A
Teaching Duration
N/A

### Average Ratings

4.0
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Practicality:
3.9
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Creativity:
3.9
Clarity:
3.9
Total:
74 ratings
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