How to Play: Players take turns rolling their dice. Whatever number they roll they will add to the number 5. Cover that space with your marker on the game board. If a reindeer only has one marker on it, you can bump that marker off. However, if you manage to cover a space with two makers stacked on top of each other you lock that space and it can’t be bumped. The player to use all 10 markers first is the winner!
Students can use the addition mats to help them add their roll to the number 5 by placing the dice inside the box.