Repeated Addition Game - by 2, 3, 5 & 10

Repeated Addition Game - by 2, 3, 5 & 10
Repeated Addition Game - by 2, 3, 5 & 10
Repeated Addition Game - by 2, 3, 5 & 10
Grade Levels
Resource Types
Product Rating
4.0
File Type
PDF (Acrobat) Document File
Be sure that you have an application to open this file type before downloading and/or purchasing.
1.15 MB   |   7 pages

PRODUCT DESCRIPTION

Repeated Addition Tiddlywinks is a great way for students to enjoy exploring repeated addition strategies for by 2, 3, 5 and 10. Print, Play and Learn.

What You Need:

1 game board
2 players
6 counters of one colour
6 counters of another colour
1 plastic cup

NB I like to use real Tiddlywinks pieces to play this game as the larger counter (squidger) makes it easier to shoot. Ebay is a great place to start looking for cheap sets.

Preparation:

- Place the game board on top of a couple of books so it is about 2 inches (3cm) off the table. This makes the game a little more challenging and a heap more fun.
- Place the plastic cup in the center of the board.

A Fundamental Skill:

Tiddlywinks requires players to shoot their counters into the cup so students need to be able to make their counters jump.
To do this, place one counter near the edge of the board then take another counter (often referred to as the squidger) and use it to press down hard on the very edge of the first counter. Students slowly move the counter in their fingers towards the edge of the bottom counter so it slips off. This will cause the bottom counter to jump. This is a skill that takes a couple of minutes to learn and a lifetime to master. Patience and practise are key.

Who Goes First? - The 'Squidge-off'

1. Place the cup on the center circle of the game board.
2. Each player shoots one counter towards the cup. The player who lands their counter closest to the cup earns the right to go first.
3. Counters are then removed from the board ready to play the game.

How to Play:

1. Players take turns to shoot their counters into the cup.
2. If the counter goes off the board it is considered 'out of play' and takes
no further part in the round.
3. Squopping - if a counter lands on top of another (even slightly) the counter on the bottom is not counted.
4. Players total the score of their counters.
5. Player with the highest score wins the round.

Before the Game:

- Discuss - By playing this game we are aiming to have you develop efficient strategies for arriving at correct answers. What strategies could we use in this game?
- Discuss - We are aim to have people move beyond counting on to find the answers.
- What strategies can we use to arrive at our total scores? Place counters on the board and explore ways to total the counters.
- How could we use multiplication tables to arrive at our totals? Discuss and explore.
- Which of these strategies do you need to work on while playing this game?
- Model teacher thinking aloud for the students to hear and see how efficient using strategies are.
- Calculate various board totals aloud. Encourage students to practise this in small groups in preparation for the game.

During the Game:

- Teacher demonstrates their own thinking by talking it aloud when roving the room and checking board scores.
- Encourage both players to check to totals of their opponents.
- Look for students counting on with their fingers. Demonstrate strategies for them and ask them to try them.
- Us your best leprechaun voice say, 'To be sure to be sure' when encouraging students to to check each others answers.

- Have students run a tournament in your class.
- have the students run a tournament for another class.
- True or False? A British monarch once appointed his own tiddlywinks team of champions to represent the realm in the noble sport. This team was undefeated on an American tour.
- Design and build a barrier to stop the counters sliding off the edge of the board.
- Design your own tiddlywinks game board to practise skills you feel you need to work on.
After the Game:

- What patterns have you discovered to help you arrive at the correct total quickly?
- What number strategies have you practised while playing this game?
- Which elements of these strategies do you feel unsure of?
- What skills have you practised/mastered as a result of playing this game?
- What parts of this game did you find easy?
- What parts of this game did you find hard?
- What number strategies do you need to practise next time you play this game?

Variations:

- Highest score after 10 rounds is the winner.
- First player to a given number e.g. 100 is the winner
- Use a tally system to record most wins out of an odd number of rounds.
- Each player plays all their counters, totals their score and then their opponent has their turn.
- Change the amount of counters used.

Possible Extensions:

- Have students run a tournament in your class.
- have the students run a tournament for another class.
- True or False? A British monarch once appointed his own tiddlywinks team of champions to represent the realm in the noble sport. This team was undefeated on an American tour.
- Design and build a barrier to stop the counters sliding off the edge of the board.
- Design your own tiddlywinks game board to practise skills you feel you need to work on.

Included in this Download:
1 By Two Game Board
1 By Three Game Board
1 By Five Game Board
1 By Ten Game Board
Total Pages
7
Answer Key
N/A
Teaching Duration
Lifelong Tool

Average Ratings

4.0
Overall Quality:
4.0
Accuracy:
4.0
Practicality:
4.0
Thoroughness:
4.0
Creativity:
4.0
Clarity:
4.0
Total:
4 ratings
COMMENTS AND RATINGS:
Please log in to post a question.
PRODUCT QUESTIONS AND ANSWERS:
$4.50
Digital Download
ADD ONE TO CART
$4.50
Digital Download
ADD ONE TO CART
Repeated Addition Game - by 2, 3, 5 & 10
Repeated Addition Game - by 2, 3, 5 & 10
Repeated Addition Game - by 2, 3, 5 & 10
Teachers Pay Teachers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign up