This unit contains 70 rhyming card pairs, making it a total of 140 individual cards.
The focus of this second set is on long vowels, vowel digraphs, r controlled vowels, diphthongs and vowel variants. This set contains the “harder-to-read” words, but the picture clues will help children to easily recognise and make rhyming matches!
How to use this book
I have intended the contents of this book to be used in a Make-a-Match game. To set up for this game, print all the pages, laminate for durability and then cut the cards apart. To play, a group of 2-4 children place all the playing cards face-side down. They then take turns flipping over 2 cards at a time. If a rhyming match is made, the pair is kept. If not, the cards are turned face-side down again and the next child has his or her turn. Game play continues until all the cards have been matched. The child with the most pairs at the end of the game is the winner. Afterwards, children can complete one of the recording sheets included in this packet.
**Playing with all cards at the one time may be overwhelming, especially for young learners. I recommend introducing this game by playing only with the CVC cards, then as children grow confident, add the letter blends and consonant digraphs.
Other ideas for games:
What rhymes with...? (for 2 players)
Before beginning, the rhyming pairs are divided into 2 separate decks. One child holds a deck, looks at the picture on the first card and says: “What rhymes with... (man, for example)?” The second child looks through his or her own deck and finds the rhyming match. Then he or she asks the same question for one of his or her cards. Game play continues until all the rhyming cards have been matched. They can then complete one of the recording sheets included in this packet.
Snap (for 2 or more players)
The cards are divided between the children. Children hold their cards face down and take turns putting down the card from the top of their pile, saying its name as they do so. If the newly laid down card rhymes with the one under it, any of the players try to hit the pile with their hand and say “snap”. The first person to hit the pile and say “snap” gets to keep all the cards.
Happy Teaching :)
Please download the preview to get a better idea of what is included.
This is a pdf. document and contains a total of 24 pages.