Role-playing Game Based Learning, EFL Curriculum

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0.88 MB   |   70 pages

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The following is a proposed curriculum design for an intensive English theme-based immersion program designed for use in Korean post secondary education. It is designed to address three deficits within the EFL classroom; lack of significant increase in English ability , self-efficacy and motivation to study English.
This curriculum has a foundation in five main parts; Korean culture and social identity; Types of possible second language acquisition programs, Collaborative and Task Based learning; Bronfrenbrenner’s Ecological Systems Theory; and Gamification and Role Playing Game Based Learning.
First I will discuss relevant literature, second I will present a proposed approach to learning based on the theories discussed in part I. Next I will present a curriculum based on the learning approach described in part II. In part III, I will demonstrate a sample curriculum for a proposed camp that addresses the three deficits listed above.
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70
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N/A
Teaching Duration
1 Semester

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Role-playing Game Based Learning, EFL Curriculum
Role-playing Game Based Learning, EFL Curriculum
Role-playing Game Based Learning, EFL Curriculum
Role-playing Game Based Learning, EFL Curriculum
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