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# Roll and Answer Math Centers for Common Core *Geometry*

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2 MB|40 pages
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Want a fun, easy way to review the Common Core Math Skills? This is for you! This resource contains 9 ready to use, self-checking math center games for the Geometry Common Core Standards for 5th Grade. All you need is 2 dice and maybe an expo marker! Laminate and cut and let the kids learn and have fun!

Click here to see the bundle of all my 5th Grade Roll and Answer Centers.

I have included a color version of the game and another version of the game without as much color if you do not want to use your color ink. Some of the games also have coordinate grids that the students will need to play. All grids have been provided. An answer key is included so the students can check their answers. I have also labeled the games and all of their matching pages with A-I so you can keep track of the different games and organize them.

This can be a 2, 3 or 4 player game! The students can even play this independently. I have included two different options for directions and a blank directions page if you want to create your own directions.

I have also included a Notes to the Teachers page with tips to make these games more rigorous in the classroom!

The students roll two dice, add up their number, and then find their roll on the game board. They answer the question, check their answer on the included answer sheet,and initial their square if they get it correct. Super easy and fun!

Games include:
Graphing Coordinate Pairs (Whole Numbers Only)
Graphing Coordinate Pairs (Whole Numbers and 0.5 Decimals)
Locating a Point with Given Coordinate Pairs (Whole Numbers)
Locating a Point with Given Coordinate Pairs (Whole Numbers and 0.5 Decimals)
Naming Coordinates (Whole Numbers)
Naming Coordinates (Whole Numbers and 0.5 Decimals)
Defining 2-D Shapes Based on Descriptions
True or False: 2 D Shape Statements
Creating Hierarchies for a Group of Shapes

Aligned with these Common Core Standards:

5.G.1 Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond.

5.G.2 Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

5.G.3 Understand that attributes belonging to a category of two-dimensional figures also belong to all subcategories of that category. For example, all rectangles have four right angles and squares are rectangles, so all squares have four right angles.

5.G.4. Classify two-dimensional figures in a hierarchy based on properties.

Questions? Email me at j_findley2003@yahoo.com
Total Pages
40 pages
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Teaching Duration
N/A
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