Description
Round it! Round to the nearest 10.
STEP RIGHT UP!
This was designed as a 2nd grade center, but can be very helpful for 1st and 3rd graders. Instead of a boring worksheet, this carnival game uses cards numbered 1-100. The students pick a card, round it to the nearest 10 and put the card on the correct number page.
This includes blank cards in case you want to make your own, or go over 100. You will also get a recording sheet to keep the kids accountable while in a center.
Differentiate by only using some of the cards and build up to all 100, or create your own cards and round to the nearest HUNDRED!
MA.2.NSO.1.4 Round whole numbers from 0 to 100 to the nearest 10.
Highlights
Description
Round it! Round to the nearest 10.
STEP RIGHT UP!
This was designed as a 2nd grade center, but can be very helpful for 1st and 3rd graders. Instead of a boring worksheet, this carnival game uses cards numbered 1-100. The students pick a card, round it to the nearest 10 and put the card on the correct number page.
This includes blank cards in case you want to make your own, or go over 100. You will also get a recording sheet to keep the kids accountable while in a center.
Differentiate by only using some of the cards and build up to all 100, or create your own cards and round to the nearest HUNDRED!
MA.2.NSO.1.4 Round whole numbers from 0 to 100 to the nearest 10.




