This lesson uses the popular game Rush Hour to teach colors, vehicles, directions and giving instructions.
The lesson begins by presenting color vocabulary, using images of the Rush Hour vehicle pieces. This is followed by quickly introducing (most likely reviewing) the vocabulary of "car" and "truck"
To allow students practice, and for the teacher to check students understand the vocabulary, an interactive Memory card game is included in the PowerPoint. Students need to match the correct color to the correct Rush Hour vehicle piece. This could also be converted into a real-life card game, where students either play Memory or Snap. With a little bit of tweaking it might be possible to play three-set Memory where students need to match both the image, the color and the vehicle type to complete a set.
After this, the vocabulary regarding directions (forward, backward, left and right) is introduced, although it is unlikely that students will use "left" and "right" in Rush Hour due to the nature of game movement.
All of the taught vocabulary is then combined into one sentence, where an instruction is given regarding movement of the Rush Hour pieces. This is demonstrated with a dynamic animation in the PowerPoint presentation. It is suggested that in class this is also further practiced by having students stand up and receive direction instructions from the teacher.
The final slide is a gif that, when seen in the PowerPoint slideshow, shows the complete gameplay of cars moving in order to relase the red car.
Students can then play the game and practice the language learnt. This can be done with actual game sets or using the Rush Hour Worksheet also available
N.B. The worksheet can be used in place of the online/computer version of the game, as well as enhancing a language classroom through TPR instructions (coloring, cutting out). The teacher can also have more freedom regarding which colors are practised. The number of vehicles required will depend on the level of the Rush Hour puzzle being played.
Furthermore, when showing the puzzle’s initial set up, instead of using the cards (whose car colors may not match the students), the teacher can have their own completed (large A3) that they use to show the initial setup to the class.