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SCOOCH'EM TO 10 (10 FRAME VERSION)

SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
SCOOCH'EM TO 10 (10 FRAME VERSION)
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1 MB|6 pages
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Product Description

Scooch’em is designed to be played in a small group setting of 2-5 players. For instructional settings with limited time, each player should only have 3 counters. If time is not too restricted or limited, each player can play with 4 counters. The object of the game is to place all counters in a row: horizontally, vertically, or diagonally. The first player to achieve this wins.

This game addresses skills and thinking needed for standard 1.OA.6. Students may be allowed to use perceptual objects (counters, rekenreks, 10-frames, and fingers) when this game is introduced. However, these perceptual aides should be taken away rather quickly until students are playing totally from memory resulting in fluency. Students should utilize their knowledge of making 5 and 5 plus to aide in making 10.

Example: 7 is rolled, and student thinks 7 is made of 5 and 2. I need two 5’s to make 10 and I already have one 5. I know that 2 and 3 makes 5 for the second 5 so, 5+2=7 and 7+3=10. The missing addend is 3.

Total Pages
6 pages
Answer Key
N/A
Teaching Duration
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