Here’s another great game you can play that will keep your students engaged while practicing correct articulation of target sounds. Rules are similar to the classic game of Battleship with a little twist of “mines”. This articulation game is great for the non-reader and can be played with one to eight or more players. Students can be working on articulation of the same phonemes or different ones. Initial, medial, final and mixed position game boards for each phoneme ( s, l, r, th, sh, ch, k, g, f, and v) is included in this download. Pair students off so that they have one opponent to play with. If there is an odd number of students in a group the therapist can also play with a student. Each player needs two grids, one recording sheet with their own target sound for recording purposes and one boat board with their opponent’s target phoneme for placing the battleships on. Each player places three or four “ships” on his/her opponents boat board , which is on the top portion of the file folder, using tape. The recording sheet is placed on the bottom portion of the file folder and then let the guessing begin. The students take turns saying the 2 artic words which will provide the coordinates for their guess ( i.e. sign, sun) . The first person to sink all the other person’s ships wins.
HOW TO PLAY:
Rules are similar to the classic game of Battleship with the twist of hidden “mines”. The goal is to sink all of your opponents ships by correctly guessing their location before your opponent sinks all of yours. Each student secretly arranges their “ships” on their opponent’s target grid “Boat Board” on the top section of the file folder, keeping it hidden from their opponent. In addition, each student places four “mines” on their opponents target grid “Boat Board”. I provide a box to help keep the folder upright. Their own target sound recording grid is placed on the bottom section of the file folder. The students begin taking turns saying the 2 artic words from the recording sheet which will provide the coordinates for their guess (i.e. “sign, sun”). The other student then says hit or miss and the first student marks it on the bottom section using the dry erase or overhead marker. If the student “hits” a mine, the other player is allowed to move one of their ships to a new, uncalled location. Play continues and students work to be the first to sink all the opponent’s ships.