KIDS HAVE FUN PLAYING THIS GAME AND WHAT A GREAT WAY TO ENGAGE STUDENTS IN LEARNING AND DEVELOPING NEW VOCABULARY! Level One and Level Two antonym/synonym “BUMP” game boards are included.
Level One is made up with pictured vocabulary with the non-reader in mind and consists of words that are more common or easier for younger students. Both color and black and white versions of the same game boards are included for Level One.
Level Two game boards require students or therapists to read words on the game board and are more challenging. The therapist determines the level of difficulty and the extent of prompting or coaching each student will need while playing the game This game can be used during small group therapy sessions of 2 to 6 students. Both color and black and white versions of the same game boards are included.
Just print game boards on cardstock, laminate for durability and you are ready to go!!
- 12 linking cubes per player. Each player should have the same color cubes, but a different color than their partner.
- 2 die per partnered group
- Print out one bump game board for each pair of students on cardstock. Laminate for durability.
Divide your speech group into partnered pairs. If there is a student left without a partner the speech therapist can be his/her partner.
Each student in each partnered group rolls one dice. The student with the largest number goes first. The first player rolls both die, and finds the sum on their bump game board. He/She must then name the pictured item and provide an opposite/synonym word to that item . If correct the player then places one of their colored linking cubes on top of the pictured item. If incorrect play moves on to the next player wiithout a cube being place. The player to the right then takes his/ her turn doing the same. If a player rolls a number that is covered with another players linking cube, they may bump the other player off. If the pictured item is already covered with their own cube they may link another cube to it, thus locking in that pictured item and it therefore can not be bumped off. More than one player may lock in any given pictured item. The next player then takes their turn. When any player runs out of linking cubes, the game is over. The winner is the player with the most pictured items locked in. Divide your speech group into partnered pairs. If there is a student left without a partner the speech therapist can be his/her partner.