KIDS HAVE FUN PLAYING THIS GAME AND WHAT A GREAT WAY TO ENGAGE STUDENTS IN LEARNING AND DEVELOPING NEW VOCABULARY! This download is made with the non-reader in mind. It includes game boards that target animals, clothing, school items, food, occupations, furniture and transportation This game can be used during small group therapy sessions of 2 to 6 students. Both color and black and white versions of the same game boards are included.
Just print game boards on cardstock, laminate for durability and you are ready to go!!
- 12 linking cubes per player. Each player should have the same color cubes, but a different color than their partner.
- 2 die per partnered group
- Print out one bump game board for each pair of students on cardstock. Laminate for durability.
Divide your speech group into partnered pairs. If there is a student left without a partner the speech therapist can be his/her partner. For groups with students working on different target sounds, divide the students into pairs based on the target sound they are working on.
Each student in each partnered group rolls one dice. The student with the largest number goes first. The first player rolls both die, and finds the sum on their bump game board. He/She must then name the pictured item and if appropriate tell something about that item. ( i.e. You wear a bathing suit when you go swimming., An apple is a fruit., A plumber fixes pipes., You write with a pencil., etc.) If correct the player then places one of their colored linking cubes on top of the pictured item. The player to the right then takes his/ her turn doing the same. If a player rolls a number that is covered with another players linking cube, they may bump the other player off. If the pictured item is already covered with their own cube they may link another cube to it, thus locking in that pictured item and it therefore can not be bumped off. More than one player may lock in any given pictured item. The next player then takes their turn. When any player runs out of linking cubes, the game is over. The winner is the player with the most pictured items locked in. Divide your speech group into partnered pairs. If there is a student left without a partner the speech therapist can be his/her partner.