This download uses object classification skills to build vocabulary and important thinking and abstract reasoning skills. Introduce your students to the concept of categorization as they try to find common traits in pictured items. Students practice identifying the category or group that pictured items belong to. Next they are asked to add items to that category. As students label pictured items, create categories, make comparisons and add items to categories they build their expressive vocabulary, thinking and abstract reasoning skills. Over forty-five categories including fruits, vegetables, land transportation, occupation, water transportation, clothing, food, farm animals, jungle animals, sea animals, forest animals, playground equipment, shapes, letters, numbers, weather, writing instruments, sports, sports equipment, pets, furniture, grooming items, containers, fasteners, desserts, baby things, musical instruments, months, days of the week, rooms, holidays, flowers, insects, toys, colors, money, things that measure, cleaning supplies, school supplies, tools, emotions, footwear, body parts, birds, and beverages.
1.Print out one copy of pages 4- 8.
2.Give each student a different gameboard ( pages 4-8) and a colored marker.
3. Player one should name the pictured items in the first box on his/her gameboard. This is a good way to build expressive vocabulary skills. The player should then identify the category that all the items are in ( how do they go together). The player can then draw a line from one dot to another if he/she named the category for the pictured items in the square correctly. Then draw another line from one dot to another if he/she can name another member of that category. The player can try to name a total of three additional items in the category and as he/she does they may draw another line from one dot to another in order to complete the square. Each member of the category given must be different. If the square is completed the player writes his/her name in the square. Play then moves to the next player and continues until the all the squares on the game boards have been attempted by each player.
4.The person who captures the most squares wins the game!!
**A blank game board ( page 9) has also been included for variety. The therapist/teacher can write in their own category names and ask students to list three items in given categories. Students connect the dots as they name items and again he person who captures the most squares wins the game!!
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