Getting all your students focused, eager, and on task at the beginning of class is challenging enough. Equally problematic, once you have them locked in to the lesson, is watching them zone out. Keep therapy fun, exciting and engaging with this SPACE RACE Game which focuses on Listening Comprehension skills.
Many children with deficits in listening comprehension/auditory processing have difficulty answering simple detail questions about information that has been presented to them orally. Answering “wh” questions about simple short stories requires attending, processing skills and auditory memory. This game targets the development of the student’s ability in the area listening comprehension, mainly listening for details. It assists young children in developing their auditory processing skills. The game includes three levels of difficulty:
Level One- One sentence story presented orally and then the student is asked one “WHO”, “WHAT”, “WHERE”, “WHEN”, “WHY” or “HOW” question
Level Two- Two sentence short story presented orally and then the student is asked one “WHO”, “WHAT”, “WHERE”, “WHEN”, “WHY” or “HOW” question
Level Three- Three and four sentence story presented orally and then the student is asked one “WHO”, “WHAT”, “WHERE”, “WHEN”, “WHY” or “HOW” question
“SPACE RACE” provides therapists with a fun and motivating game to use with their school aged students. This game allows therapy sessions to be motivating as well as productive. The preparation time is extremely minimal for the therapist and the game format is simple for even the youngest students.
YOU WILL NEED:
• One Game Board for each student- Copied on cardstock and laminated
• Space Race Question Cards- Copied on cardstock, cut apart and laminated
• An individual white board and eraser for each student
• One set of 5 markers for each student. Each student markers may or may not be the same color.
HOW TO PLAY GAME:
Students place one marker on each rocket ship labeled start. The therapist draws a question card and reads it aloud. All students in your group answer the question on their individual white boards, keeping them hidden until the therapist tells them to reveal the answers. Any student who got the question correct may move one of their markers to the first space in one of the rockets path. Players who got the question incorrect do not move. Students then erase their answers and play continues in this manner until someone has reached all the planets with all their markers.