STEM Bungee Jumping Challenge

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Teachers Are Terrific
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Grade Levels
4th - 6th
Standards
Formats Included
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Pages
27 +editable
$3.50
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Description

This is one fantastic STEM challenge that is now in our top three all-time favorites! It’s a bungee jump challenge using rubber bands and a ton of math! Students experiment and analyze their data to determine the next step as they design the ultimate bungee jump.

This challenge is available in money-saving bundles.

What is the challenge?

  • Students will experiment with dropping a toy figure using an increasing number of rubber bands – a modified bungee jump!
  • They will keep data tables of the jumps and then average the jump trials.
  • They will also graph the results and after 7 jump trials, they will use the data table and graph to attempt to predict the number of rubber bands that will be needed to jump from a much higher height.
  • Can they use their data accurately enough to give the doll a safe ride? Wow, this is the best way to practice averaging, using graphs and data tables, predicting by using data, and total collaboration!

There are 2 methods included for structuring this challenge!

  • The first method is inquiry/discovery-based with students determining how they will use the data table and graph information with very little teacher direction.
  • The second method is teacher-directed with analyzing data, graphing, using averaging and finding the median, and predicting based on the data.
  • Each method has its own set of lab sheets. The graphing page is also included.

What is your prep?

Materials you will need in addition to this package include rubber bands, toy figures (like a 10-inch doll), Measuring tapes, and calculators.

This package specifically contains:

  • Cover page
  • Teacher Background page
  • Table of Contents
  • Materials and Preparation page
  • 4 pages of Teacher Directions applicable to the experiment portion of the task
  • 4 pages of Teacher Directions for Method 1
  • Method 1 lab sheets
  • 3 pages of Teacher Directions for Method 2
  • Method 2 lab sheets
  • Errors page
  • Reflections page
  • 3 pages of Photos
  • Scoring rubric
  • Terms of Use page
  • The teacher direction pages include photos and samples of student work. In some cases, the samples are large in order for you to see them adequately. Also, all forms are provided in an editable format!

This was a fabulous challenge and one my students LOVED! If your style is to allow student choice as part of their learning try Method 1. If you like a more teacher-directed approach, then try Method 2. I used both and they both worked great!

NOTE: A Video of our Bungee Jump experience can be viewed:

This challenge works perfectly with two more Experiment and Design challenges:

Or save money with a bundle!

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You might also enjoy these STEM Challenges:

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Total Pages
27 +editable
Answer Key
N/A
Teaching Duration
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Standards

to see state-specific standards (only available in the US).
NGSS4-PS3-4
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another. Examples of devices could include electric circuits that convert electrical energy into motion energy of a vehicle, light, or sound; and, a passive solar heater that converts light into heat. Examples of constraints could include the materials, cost, or time to design the device. Devices should be limited to those that convert motion energy to electric energy or use stored energy to cause motion or produce light or sound.
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
NGSS4-PS3-1
Use evidence to construct an explanation relating the speed of an object to the energy of that object. Assessment does not include quantitative measures of changes in the speed of an object or on any precise or quantitative definition of energy.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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