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STEM Challenge Egg Drop - An Amusement Park Ride

Grade Levels
4th - 6th
Formats Included
  • Zip
26 pages
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It’s an Egg Drop Task! Your students are going to love this! Students will solve multiple problems as they create an amusement park ride model and they must make their passengers safe!

Note: This challenge is available in a money-saving bundle!

What is the challenge?

It’s the ultimate challenge! Can you protect a fragile egg? This STEM challenge will have your students working as Amusement Park Engineers. Their task is to design and build a model of an amusement park ride. They will test the ride in several ways before presenting the final version to the whole class! In the presentation, students will have the additional challenge of using a real egg with their ride model. Can they make a braking system? Will the ride protect its passengers? Will the egg withstand the fall? All fantastic questions to answer in this very engaging challenge. It’s a fantastic opportunity for collaborative work and constant re-designing!

What is your prep?

Supplies needed in addition to this package include broomsticks or PVC pipe, paper or foam cups, binder clips, straws, ping pong balls, pennies – to use as weights, zip lock bags, eggs, card stock, and regular copy paper, masking tape, and string. Of course, substitutions can be made for any of these! The teacher's guide describes the materials and offers alternatives.

The package specifically contains:

  • Cover
  • Teacher Overview
  • 2 pages of Materials and Preparation page
  • 5 pages of Teacher Step-by-Step Directions
  • 3 pages of photos
  • 2-page lab sheet with answer key
  • 1-page lab sheet
  • scoring rubric
  • editable forms
  • Terms of Use page.

This challenge works perfectly with two more egg challenges:

Or save money and grab all three in a bundle!


You might also enjoy these challenges:


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Total Pages
26 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Use evidence to construct an explanation relating the speed of an object to the energy of that object. Assessment does not include quantitative measures of changes in the speed of an object or on any precise or quantitative definition of energy.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another. Examples of devices could include electric circuits that convert electrical energy into motion energy of a vehicle, light, or sound; and, a passive solar heater that converts light into heat. Examples of constraints could include the materials, cost, or time to design the device. Devices should be limited to those that convert motion energy to electric energy or use stored energy to cause motion or produce light or sound.


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