Oil Spill STEM Activity - Great for Earth Day!
Learn about the effects of an oil spill on the environment through a hands-on engineering challenge! The goal of this challenge is to clean up all of the oil from the feathers and from the water in the time provided. Students will work in teams to devise a plan to get the oil spill cleaned up in a specified time of work.
Distance learning update: Activity has been updated to accommodate distance learning including instructions on creating a materials kit and digital STEM journals that are editable in Google Slides.
Adaptable activity: This activity is adaptable for 2nd - 9th graders. Math extension problems (in both SI and metric units) target 5th - 8th grade topics including measurement, percentages, volume calculations, and ratios. Through the activity, students will understand the challenges of cleaning a major oil spill disaster and will lead to discussions on the effects on marine plants and animals. This is great for an Earth Day activity!
Included in this product
- Standards: Common Core Math and NGSS
- Engineering Design Process poster
- Oil Spill Lesson Plan
- Materials list and activity suggestions
- Student handouts including information on BP Oil Spill, clean-up efforts, and environmental consequences
- Digital STEM journal in Google Slides
- Printed STEM journal for distance learning (editable in Google Slides)
- Student activity guide
- STEM Career Connection: Marine biologist, environmental engineer, environmental scientist, petroleum engineer
- Math Connection at an upper elementary and middle school level: Percentages, Measurements, Volume (*in SI and metric units*)
- Reflection Questions
Looking for more STEM lessons? Find the Vivify resource guide here: bit.ly/VivifyResourceGuide
About STEM Challenges: Click here to learn more about the 3 Stages of STEM. STEM challenges are an engaging way to incorporate the engineering design process into your classroom or afterschool program! These hands-on activities allow students to work in teams, apply the engineering design process, and connect science topics to real-world applications. The teacher will provide the structure to the project, but students will take an active role in designing and building their own device.
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