STEM (STEAM) task - Engineer an animal

STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
STEM (STEAM) task - Engineer an animal
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7 MB|13 pages
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Product Description
This task was designed for a Y5/6 group who were learning about adaptations (science) and how people shape places (geography). We used it as the hook (at the beginning) for the unit of work.

As a class begin by:
- Revising anatomical and behavioural adaptations
- Revising ecosystems and biomes

Students then work in collaborative learning teams to engineer an imaginary animal:
- each student chooses one body part and has to label the anatomical adaptations
- as a group students can also identify any behavioural adaptations
- students could draw the animal's food chain/web
- as a group students describe/draw the animals habitat and diet

The second part of the challenge looks at human impact on environments and uses 'Uno's Garden' by Graeme Base to set the scene that humans have settled in the animals biome. Could the animal survive human population growth?

Fully differentiated activities.

Powerpoint includes video and website links and lesson instructions in slide notes.

Total Pages
13 pages
Answer Key
N/A
Teaching Duration
N/A
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