Fred is a gummy worm that is not such a great swimmer and has fallen off his boat! Can you help save him? The challenge is to work with your teams using only the tools provided (paperclips) to flip Fred's cup back over, get Fred's life preserver on, and get him back in his boat! An introductory engineering and design challenge activity that I have used with great success in second through 8th grade classes. The engineering process is emphasized, focusing on the ideas of iterations and constraints in the design process. Teamwork skills are a must! Students work together to "Save Fred" the gummy worm.
The student page I created is intended for an early primary audience and emphasizes procedural thinking and writing skills that align with CC science and technical subjects as well NGSS aligned science and engineering practices. It can easily be modified for use in higher levels as well. Enjoy!