Working in collaborative teams, students will work to save their kingdom from falling in the face of multiple scenario challenges. Students will learn the importance of interdependent trade and resource management. Additionally, students will be forced into the realistic ethical dilemmas that rulers of kingdoms had to face.
No parts or pieces needed. Just the brains of your students.
No answer key because there are no answers... just more questions.
A 45 minute period game that can easily be spread over multiple periods.
Appropriate for: Middle and High School social studies or ethics-based learning courses. My students wanted to keep playing!
Common Core aligned with standards included.
Save The Kingdom: A Simulation Game
by Marc Townsend
is licensed under a Creative Commons Attribution-NoDerivs 3.0 Unported License