Save the Snowman

Save the Snowman
Save the Snowman
Save the Snowman
Save the Snowman
Save the Snowman
Save the Snowman
Save the Snowman
Save the Snowman
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PDF (Acrobat) Document File

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14 MB|8 pages
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Product Description
Students roll two dice, add them together and use a snowflake marker to cover one of the suns on their page. The student who covers all of his/her suns first, saves the snowman and wins the game!
(graphics from DJ Inkers)
Total Pages
8 pages
Answer Key
N/A
Teaching Duration
N/A
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$2.00
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