Science Insects | PBL Lapbook Biomimicry Design Inspired by Nature

Rated 5 out of 5, based on 28 reviews
28 Ratings
Asa Jomard - Think Dive
Grade Levels
1st - 3rd, Homeschool
Resource Type
Formats Included
  • PDF
71 pages
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Asa Jomard - Think Dive
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Your students will love a project about insects and you will be amazed at how easy it is to introduce design challenges into your classroom. This resource includes a lesson plan that will guide you through the process of using biomimicry glasses where the focus is on studying special features and superpowers that insects have spent billions of years developing. The aim is to inspire students to ask questions, study animals and use their knowledge to design toys and solve problems.

Enter the fascinating world of insects - from grasshoppers to shimmering fireflies!

These activities are fun and engaging.

Feel inspired, Be Creative and Make Change.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me at if you have any questions, thanks.

Please click the PREVIEW button above to get an idea of everything included.

This eye-opening Insect package contains:

1. Introduction to biomimicry

2. What we know and what we want to know

3. What I know about insects

4. Ways to find out about insects

5. I Love Dragonflies because. . .

6. How dragonflies and damselflies wings get their patterns

7. What if I was a dragonfly or a damselfly

8. Add extra to the ordinary! A dragonfly robot

9. Insect inspired Invention mind map

10. Things I Love about beetles and bugs

11. Acrostic poem

12. Color-in - bugs and beetles are not tasty

13. Design Challenge— Ladybugs

14. Light Dance—Fireflies mind map

15. Random words - fireflies - cartoon

16. Imagination challenge - grasshopper - jumping machine

17. Design word challenge

18. Extra extra read all about it!

19. Praying mantis - build a machine that can grab things quickly

20. Gallery of Flies

21. Writing Challenge

22. Links and book tips

23. Biomimicry lapbook

24. 3 posters

Looking for a resource about butterflies? Check out Project Based Learning: Caterpillars & Butterflies - STEAM, Biomimicry, NGSS

You may also like Project Based Learning: Insect Bundle - STEAM, Biomimicry, NGSS

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Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#animals #insects #steam #design #NGSS #projectbasedlearning #nature #biomimicry #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digitalactivity

Total Pages
71 pages
Answer Key
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.


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