Science Owls | Biomimicry Design Inspired by Nature Compatible with NGSS

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Asa Jomard - Think Dive
Grade Levels
1st - 3rd, Homeschool
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Formats Included
  • PDF
25 pages
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Asa Jomard - Think Dive
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Are you looking for something a little bit special for your owl or bird unit? This is a lesson plan that will guide you through the process of using biomimicry and steam activities to inspire students to ask questions, study owls and use creative thinking to explore ideas. You'll be amazed at how engaging it is to use a biomimicry approach with young students. Their creativity and solutions are often surprising and fascinating.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me at if you have any questions, thanks.

Please click the PREVIEW button above to get a better idea of everything included.

This engaging and fun Owl package contains:

1. Introduction to biomimicry.

2. What I know, what I think I know, what I want to know.

3. I am in awe of owls because. . .

4. Interesting facts.

5. What if I was an owl? Invention inspired by eyes.

6. Flying robots.

7. Feathers - invent the quiet machine.

8. Design challenge

9. 2 posters - color and ink-friendly

You may like Puffins | Project Based Learning NGSS Biomimicry STEAM Design Inspired by Nature

Birds' Feet & Legs | PBL NGSS Design Inspired by Nature Biomimicry

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Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these environment and biomimicry resources? In 2015, I completed a course in Making Sense of Climate Change Denial at the University of Queensland. I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#projectbasedlearning #animals #bird #owl #digitalactivities #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digitalactivities

Total Pages
25 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.


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