Scratch Challenge- Guessing Game X Tables

Teaching in QLD
PDF (674 KB|3 pages)
Teaching in QLD


Included in this pack is one challenge for the program, Scratch 3.0. You will receive a one-page print out of a code to follow to create a simple guessing game to use with times tables. You will receive a .pdf version of the document.

Any queries, please email teachinginqld@yahoo.com

Credit- @taylorteachestech

This challenge will allow your students to explore branching and user input concepts. This directly relates to the Year 3-4 Band of the Australian Curriculum Digital Technologies subject.

Australian Curriculum Year 3-4 Band

Achievement Standard

"Students define simple problems, design and implement digital solutions using algorithms that involve decision-making and user input."

Processes and Production Skills

"Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)"

"Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)"

Any queries, please email teachinginqld@yahoo.com

Looking for other Scratch 3.0 resources? Check out the following:

Scratch 3.0 Screen Change Challenge

Scratch 3.0 Clickable Gamepad Tutorial

Scratch 3.0 Animation for Characters Challenge

Scratch 3.0 Clicker Game Challenge

Scratch 3.0 Animate Your Name Challenge

Scratch 3.0 Guess My Number Game Challenge

Scratch 3.0 Guessing Game Times Table Cheat Sheet

Total Pages
3 pages
Answer Key
Teaching Duration
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