This is a lesson plan for students to be able to create the game “Whack-a-Mole.” This lesson is best taught in one class period, but could be split into 2 if needed. This lesson would be great to use for Hour of Code! Prior to teaching this lesson, a basic familiarity of scratch is encouraged, but not necessary. This lesson could be used to incorporate STEM or in a technology/computer lab.
This program will not work with the Scratch, Jr iPad app.
Want more Scratch Lesson Plans? Check out my other Scratch Lesson Plans
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