Scratch Tutorial 3 - The Hungry Shark - Keeping the Score

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Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Grade Levels
4th, 5th, 6th, 7th
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0.61 MB   |   10 pages

PRODUCT DESCRIPTION

This is a game build in Scratch, an educational programming language for children.

In this game children learn how to keep the score based on an event. The score increases each time the shark eats an apple.

Scratch Programming concepts covered in the teaching plan include:
- sequences
- variables
- conditionals (if else)
- loops (forever)
- costumes
- initialize (set)
- random values
Total Pages
10
Answer Key
N/A
Teaching Duration
30 Minutes

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Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Scratch Tutorial 3 - The Hungry Shark - Keeping the Score
Scratch Tutorial 3 - The Hungry Shark - Keeping the Score