Sea Life | STEAM Biomimicry Project Based Learning NGSS Digital Activities

Grade Levels
K - 3rd, Homeschool
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  • Activity
60 pages
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Sea Life | STEAM Biomimicry Project Based Learning NGSS Digital Activities

Dive into the ocean for inspiration! This resource is perfect if you want something exciting for a project-based learning unit. Enter the fascinating world of seahorses, fish and whales. The resource includes a lesson plan that will guide you through the process of using biomimicry and steam activities. The aim is to inspire students to ask questions, study sea life to design and solve problems.

Looking for something exciting for an animal or sea life unit? An idea for a sea animal project? These activities are fun and engaging.

Feel inspired, Be creative and Make Change.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me on if you have any questions, thanks.

1. Introduction to biomimicry

2. What I know

3. How I know

4. A seahorse - has, can, is

5. Interesting things about seahorses. . .

6. Seahorse poem

7. What if I was a seahorse

8. Seahorse adventure

9. A coral - has, can, is

10. Coral house skyscraper

11. Describe a fish

12. Design a fish robo

13. Tired parrotfish

14. Fish cocoon tent

15. Acrostic poem - shark

16. Bumps on sharks

17. I love whales because. . .

18. Design challenge whales and manta rays

19. Sea cucumber - design a vacuum cleaner or. . .

19. Octopus dance - robo

20. Octopus skin - feel light

20. A jellyfish - has, can, is

21. Jellyfish city or robo

22. Nudibranch gallery

23. A seastar - has, is, can

24. What if you had several arms?

25. Design a robot with several arms

26. Write a story

27. Design Challenge - seastars

28. What I have learned

29. How to use biomimicry in the classroom.

30. Links and book tips

31. 3 posters

Looking for a resource about sea shells? Check out Sea Shells, Project Based Learning - STEAM, Biomimicry, NGSS

You may also like Project Based Learning: Seasonal Nature Bundle - STEAM, Biomimicry

Reviews of other Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I am a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design.

Product Format:

• This download is a PDF and is formatted in US letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#animals #ocean #NGSS #projectbasedlearning #marinelife #sea #biomimicry #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digitalactivities

Total Pages
60 pages
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.


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