# Second Grade Place Value Games

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^{rd}, Homeschool

- PDF (30 pages)

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- Includes nine of my partner spin and write and wipe math game resources in a money-saving bundle. These games are perfect for math centers and math stations! They encourage cooperative learning, are self-checking, and require very little teacher prep! Just print, place in a page protector, and add s$30.00$39.00Save $9.00

### Description

This second grade Common Core aligned place value resource includes thirteen self-checking write and wipe games for independent or guided practice! These are perfect for math centers, math workshop, and early finishers!

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The following games are included in both color and black and white versions (the black and white versions work great as homework activities):

• Build That Number! (building 3-digit numbers with base ten blocks)

• Two Ways to Build a Number (building 3-digit numbers with base ten blocks)

• Largest and Smallest (building numbers)

• Count Right On! (counting within 1000)

• Skip Counting Fun! (counting by 10s and 100s)

• Skip Counting Fun! (counting by 2s, 5s, 10s, and 100s)

• Three Ways to Make a Number (writing numbers in standard form, expanded form, and word form)

• Spin to 100 (adding 1 and 10 within 100)

• Roll to 100 (adding 1s and 10s within 100)

• Secret Numbers (mentally adding and subtracting 1 and 10)

• 100 More, 100 Less (mentally adding and subtracting 100)

• Place Value: Can You Top It? (comparing 3-digit numbers)

• Chomping True Equations (comparing 3-digit numbers)

Prep is easy! Print the desired game boards and laminate or place in a page protector. Provide dry erase markers and basic manipulatives as indicated in the instructions. These may include dice, a pack of playing cards, a paperclip, a pencil, and/or base ten blocks.

These games may also be fun challenge activities for first grade early finishers, or an engaging way for third graders to review these skills before moving on to more difficult place value concepts.

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These activities address the following Common Core Standards:

CCSS.MATH.CONTENT.2.NBT.A.1: Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:

CCSS.MATH.CONTENT.2.NBT.A.1.A: 100 can be thought of as a bundle of ten tens — called a "hundred."

CCSS.MATH.CONTENT.2.NBT.A.1.B: The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).

CCSS.MATH.CONTENT.2.NBT.A.2: Count within 1000; skip-count by 5s, 10s, and 100s.

CCSS.MATH.CONTENT.2.NBT.A.3: Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.

CCSS.MATH.CONTENT.2.NBT.A.4: Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.

CCSS.MATH.CONTENT.2.NBT.B.8: Mentally add 10 or 100 to a given number 100-900, and mentally subtract 10 or 100 from a given number 100-900.

*Specific standards addressed by each game are listed in the corner of each gameboard to make planning easy.

---**Related Products**

☆ Place Value Center - Expanding Numbers / Expanded Form

☆ Place Value Puzzles

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If you and your students enjoy this resource, please consider following my store. Freebies and new products are posted regularly. You can contact me with any questions or requests at secondgradesmilesstore@gmail.com.

- Amanda Taylor @ Second Grade Smiles