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Second Grade Place Value Unit Bundle

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185 MB|197 pages
Product Description
The 5 place value resources in this bundle are designed to make your second grade place value unit more engaging for students through differentiated learning. The collection of resources includes something special for the unique learners in your classroom. Give your students opportunities to solidify their place value understanding through daily problem solving activities in their Number of the Day Binder, get hands on place value practice while playing Math In Motion Hands-On Math Games, explain their place value reasoning with Write To Explain Task Cards, and apply their place value understanding with an independent project called Place Value In The Wild.

Interested in taking a closer look at each place value resource included in this bundle? Open the detailed bundle preview above or click the links below to visit each individual product page.

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Math In Motion - Second Grade Hands-On Math Games - Place Value


These Math in Motion games are designed to help your students get hands-on practice with some of the more challenging skills associated with mastering second grade Common Core place value standards.

Each game is designed to make your life as a teacher easy. Most games use common math manipulatives (playing cards, counters, flash cards, dice and timers). While others have printable game cards that can be laminated for reuse. Both full-color and black-line masters are provided for your printing preferences.

This resource makes setting up math centers in your classroom a breeze but can also be used for "math with someone" or "partner work" during your math block.

The format of each game card will optimize student independence with a consistent easy-to-read format that gives them every detail they need to play successfully.

Games Include:

• Place Value Mystery (understanding the value of each digit in multi-digit numbers)
• Dare To Compare (comparing numbers)
• Line 'Em Up (ordering numbers)
• Place Value Memory (identifying odd and even numbers)
• Speed Sort (identifying odd and even numbers)
• Race To 100 & 1,000 (creating place value models)
• Place Value War (comparing multi-digit numbers)
• Guess My Number (writing an reading numbers between 0-100)
• Skip Count Spin (counting by 5s, 10s, and 100s fluently)

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Number of the Day Binder (0-100) - Daily Place Value Practice

These Number of the Day Binder pages will help your students strengthen their place value understanding through daily place value modeling and reasoning routines.

The pages of this binder are designed to be printed once , inserted into page protectors and stored in ½ binders for daily use throughout your place value unit or even the entire school year.

You can use this binder as a daily math warm up, daily bellwork or as a center for math rotations.

All activities in this Number of the Day Binder are designed to use with numbers between 0-100. Simply pick a new number each day and send your students on their way to build place value skills in their reusable binder.

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Number of the Day Binder (100-1,000) - Daily Place Value Practice

This Number of the Day Binder will help your students strengthen their place value understanding through daily place value modeling and reasoning routines.

The pages of this binder are designed to be printed once , inserted into page protectors and stored in ½ binders for daily use throughout your place value unit or even the entire school year.

You can use this binder as a daily math warm up, daily bellwork or as a center for math rotations.

All activities in this Number of the Day Binder are designed to use with numbers between 100-1,000. Simply pick a new number each day and send your students on their way to build place value skills in their reusable binder.

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Place Value Write To Explain Math Task Cards

The 44 task cards in this collection require students to map out their thinking by modeling a solution to each problem and then explaining their reasoning in writing. Each task is designed to help you implement the Common Core Standards for Mathematical Practice in your classroom on a daily basis.

As students become masters of the routines outlined in this task card collection, their problem solving accuracy increases and their ability to incorporate academic vocabulary and detailed reasoning into their explanations improves. Each mathematical concept you teach will be more deeply solidified as a result.

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Place Value In The Wild Project

During this project based learning (PBL) unit, your students will work toward becoming an expedition scout for Wildlife Explorers International. As part of their job application process, they must create a safari field guide filled with information about animals from the habitat of their choice. Here are the steps your students will take as they work towards being hired as an expedition scout:

• Select one natural habitat from around the world.
• Research eight animals from the habitat of their choice.
• Compare and order the size/weight of each animal researched.
• Show the weight, height, and lifespan of each animal in word form, expanded form, standard form, rounded form and as a place value model.
• Write an expository outline filled with other amazing information about each animal.
• Create a video clip in which they reflect on the learning and growth they made throughout the project. If digital equipment is unavailable, a live presentation can also be done.
• Complete a self-assessment of their project using a three-part rubric
• Assemble their application according to very specific visual instructions

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Total Pages
197
Answer Key
N/A
Teaching Duration
2 months
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