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# Second Grade Spin to Win Games - 40 Spinner Centers for Math

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4.0
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PDF (Acrobat) Document File

4 MB|42 pages (2 teacher pages, 40 spinner games)
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Product Description
During Math Workshop it is important for students to have a variety of activities to practice their understanding of grade level skills. While working in Math Workshop it is also a great idea to have consistent activities weekly that you can easily implement with minimal need for review of the procedures each week.

Second Grade Spin to Win includes:

► Teacher Information (How to Play, Materials Needed, etc.)
► 37 Spinner Games (concepts covered listed below)

Concepts Covered:
► Even and Odd Numbers
► Skip Counting (2 different spinner games)
► Place Value to 999 (3 different spinner games)
► Composing Numbers to 999
► Decomposing Numbers to 999
► Pictorial Models to 999
► Place Value to 1,200 (3 different spinner games)
► Composing Numbers to 1,200
► Decomposing Numbers to 1,200
► Pictorial Models to 1,200
► Comparing Numbers to 999
► Comparing Numbers to 1,200
► Ordering Numbers to 999
► Ordering Numbers to 1,200
► Subtracting within 20
► 2 Digit Addition without Regrouping
► 2 Digit Subtraction without Regrouping
► Creating Two-Dimensional Shapes
► Classifying Two-Dimensional Shapes
► Classifying Three-Dimensional Shapes
► Partitioning Shapes
► Identifying Halves, Fourths and Eighths
► Two Digit Addition with Regrouping
► Three Digit Addition with Regrouping FREEBIE in Preview
► Two Digit Subtraction with Regrouping
► Three Digit Subtraction with Regrouping
► Collection of Coins
► Finding the Length of an Object (two different spinner games)
► Determining the Time to the Minute (two different spinner games)
► Making Equal Groups and Arrays (two different spinner games)
► Separating into Equal Groups

Aligned to standards taught in Second Grade Math nationwide (including Common Core, TEKS, and Oklahoma Academic Standards).

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Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. The license for this purchase is NON-TRANSFERABLE. Site and District Licenses are also available.

4mulaFun®, Flippables™ and Solve and Snip™ are trademarks of Smith Curriculum and Consulting (formerly FormulaFun Inc. dba 4mulaFun), and are registered in the United States and abroad. The trademarks and names of other companies and products mentioned herein are the property of their respective owners. Copyright © Smith Curriculum and Consulting, Inc. All rights reserved.

DISCLAIMER: With the purchase of this file you understand that this file is not editable in any way. You will not be able to manipulate the lessons and/or activities inside to change numbers and/or words.
Total Pages
42 pages (2 teacher pages, 40 spinner games)
Does not apply
Teaching Duration
1 Year
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