Students learn best through immediate feedback. These activities provide that. They are html files; load them into any web browser and students will be presented with a detailed narrative about U.S. History -- with some words missing. They fill in the blanks using the drop-down lists provided and can check their own answers as they go.
These Interactive U.S. History Games will allow you to individualize and personalize instruction. Students consider them both fun and challenging, and they have the added benefit of helping to increase reading comprehension as well as recall of historical information. This reading benefit results because in order to solve the fill-in problems, students must read closely and for detail.
ENCOURAGE CLOSE READING OF HISTORY CONTENT
If you have students who rarely read the textbook at all, these activities will get them started reading historical information -- because here, it is presented to them as a game and as *doing* rather than mere reading.
WHAT THESE INTERACTIVE U.S. HISTORY GAMES INCLUDE
Your download will consist of a zip file containing 14 web pages of fill-in exercises. These exercises are interactive and self-correcting if used on a computer -- though they can be printed out to make static fill-in worksheets that students do at their desks. The 14 pages will take students sequentially through the eras of settlement, revolution, and the Constitution in United States History.
SIMPLE TO SET UP, EASY TO USE!
To run the exercises, all you have to do is double click on one of the three index files provided. These serve as tables of contents to the exercises. Your web browser will open and you will be able to play the fill-in game, which in each case will consist of several pages in a row that students cycle through.
To have students use the exercises, you might want to load them onto a central location on your school network and provide students the link. That way, you can load the files once and have them available network-wide. Otherwise, you will have to load the files onto the hard drive of each computer that will be using them.
U.S. HISTORY GAMES AUTOMATICALLY DIFFERENTIATE LEARNING!
I routinely take my class to the computer lab and have them all running the exercises at once. This provides differentiated instruction as those who can master the material faster will move ahead into new sections while those who need more time and practice can run through the same exercise until they master it. This means that everybody is working at his or her level, rather than waiting for other students to catch up before the class can move on.
For your information, here are the topics covered in each of the index files:
* The Earliest Americans
* European Explorations
* Early French and English Settlement
* The Thirteen Colonies
* Crisis Over Land
* A Diverse Society
Section 1-2: Dissent and Independence
* Mercantilism and the Glorious Revolution
* The Enlightenment and the Great Awakening
* Growing Rebelliousness
* The Road to War
* Fighting for Independence
Section 1-3: The Constitution
* The Young Nation
* A New Constitution
* The Fight for Ratification
About the PREVIEW FILE:
The preview file contains all three index (table of contents) files and one working web page so you can see the interactive fill-ins in action. The full download will have fourteen web pages of interactive cloze activities.
Textbook exercises by Elise Parker
Attribution / (This is a transformative work:) The history text used to create these exercises is Glencoe: The American Vision. If you are using that textbook these exercises will dovetail right into your instruction. If you are using another history text, this will provide valuable enrichment / supplementary materials for your program.