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# Seventh Grade Spin to Win Games - 41 Spinner Centers for Math Workshop

Product Rating
4.0
7 ratings
File Type

PDF (Acrobat) Document File

2 MB|43 pages (2 teacher pages, 41 spinner games)
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Product Description
During Math Workshop it is important for students to have a variety of activities to practice their understanding of grade level skills. While working in Math Workshop it is also a great idea to have consistent activities weekly that you can easily implement with minimal need for review of the procedures each week.

Seventh Grade Spin to Win includes:

► Teacher Information (How to Play, Materials Needed, etc.)
► 41 Spinner Games (concepts covered listed below)

Concepts Covered:
► Adding Rational Numbers (3 different spinner games)
► Subtracting Rational Numbers (3 different spinner games)
► Multiplying Rational Numbers (3 different spinner games)
► Dividing Rational Numbers (3 different spinner games)
► Factoring Linear Expressions
► Rounding Rational Numbers
► Commutative Property (2 different spinner games)
► Associative Property (2 different spinner games)
► Adding and Subtracting with Decimals
► Multiplying Decimals
► Dividing Decimals
► Adding and Subtracting with Fractions
► Multiplying Fractions
► Dividing Fractions
► Solving Two-Step Inequalities
► Finding Unit Rates from Fractions
► Computing Unit Rates
► Graphing Proportional Relationships
► Identifying the Constant Rate
► Solving Problems with Ratios
► Solving Problems with Percents FREEBIE in Preview
► Recreating Scale Drawings
► Diameter of a Circle
► Circumference of a Circle
► Area of a Circle
► Area of a Triangle
► Area of a Parallelogram
► Volume of Rectangular Prisms
► Probability of Events (2 different spinner games)

Aligned to standards taught in Seventh Grade Math nationwide (including Common Core, TEKS, and Oklahoma Academic Standards).

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Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. The license for this purchase is NON-TRANSFERABLE. Site and District Licenses are also available.

4mulaFun®, Flippables™ and Solve and Snip™ are trademarks of Smith Curriculum and Consulting (formerly FormulaFun Inc. dba 4mulaFun), and are registered in the United States and abroad. The trademarks and names of other companies and products mentioned herein are the property of their respective owners. Copyright © Smith Curriculum and Consulting, Inc. All rights reserved.

DISCLAIMER: With the purchase of this file you understand that this file is not editable in any way. You will not be able to manipulate the lessons and/or activities inside to change numbers and/or words.
Total Pages
43 pages (2 teacher pages, 41 spinner games)
Does not apply
Teaching Duration
1 Year
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