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A fascinating bundle for teaching and studying Shapes. Includes 14 amazing signed cards of shapes, 14 puzzles, 14 cards for tracing and coloring activities and an engaging card game What’s missing? Cards can be a perfect part of classroom decoration and games.
- Puzzles will make the process of spelling more exciting and improve students’ visual memory.
- Tracing cards will develop motor skills.
- What’s missing? card game is great for developing logic, memory, attention and concentration. The game includes 25 little cards with 5 shapes of 5 colors each and 25 big cards with 4 shapes on each. Read the complete rules in the preview file.
- Flashcards are perfect for a classroom decoration or visual aid and playing games:
Memory game. Print two sets of cards. Put all cards face down on the floor (or table), determine the order of the players in the game. Children take turns to open two cards and name them. If they match, the player keeps the cards and has another go, if they don’t the cards are turned over again and another child goes.
Kim’s game. Choose several cards, children look at them very attentively and try to memorize. Then the cards are covered with a towel and they have to name as many shapes as possible. You may practice there is/there are (in the present or in the past) asking kids to make up sentences (There are 6 shapes. There was a triangle etc.).
Tic Tac Toe. Draw a grid 3*3 on the board, stick one card in every square. To put a cross or a naught a player must say the correct shape on that card or make a short sentence. (e.g. I have got an oval etc.)
Fortress. Draw a fortress on the board. Tell children that it is attacked by enemies, add a ladder to the wall without some steps (5-7). The goal is to defend the fortress. Show the cards with shapes, children must say the correct shape. 1 mistake – add 1 missing step on the ladder. If they are mistaken less than the number of missing steps, the fortress is saved!
Read my lips. The teacher silently mouths the word a few times. The student who first tells the word that was said can have a turn or gets a point.
In a flash. Keep a set of cards with a back side to players in order they can’t see the pictures or words on them. Then turn the cards over and back very quickly. Children have to see the picture and name it. That one to do it first gets the card. The winner is the player with the most cards.
Variation: If there are many children in the class, divide them into groups and deal the same number of cards between the groups. Children play in groups (one person shows the card quickly, others try to see and guess a word). After all cards have been played, the groups change the sets and play with new cards.
Touch. Place flashcards around the room and ask students to run around the classroom touching the flashcards that you say.
Race Track. Lay out the flashcards like a race track with a start and finish line on the table (or on the floor). Students play in pairs, teams or individually. Determine the order of players in the game. The first student rolls a dice and moves a counter along the track. Then s/he must say a sentence using the word on the flashcard he’s landed on and if it’s wrong, must move one step back. The first to reach finish is the winner.
Charades. The student gets a shape card, he starts acting it out without saying a word. The first player to guess the word correctly becomes the next leader. Variation: divide the class up into teams - the first student to guess wins a point for his/her team.
Goal! Put flashcards on the floor (or table) where all pupils can see them. Ask each student in a turn to throw a coin or a ball onto one of the cards. If the coin/ball lands on a flashcard, they must name the card, make a phrase or a sentence using the target vocabulary.
Have a race. It’s better to play outside dividing students into teams. Put the flashcards on one side of the playground. Players are standing on the other side. The teacher says a word, the first representatives of every team run to the cards. The first to bring the correct card, wins a point for his/her team. The team with the most cards is the winner.
Describe and guess. A student gets a card and starts to describe it without showing to other participants of the game. (e.g. It’s got 4 sides, they are all equal.) Others try to guess the shape or word, asking questions: Is it a square? Yes, it is.
Who’s first? (great for playing in teams or in pairs). The teacher shows the cards one by one. The team to name the shape first gets a card or a point. The team with the most points is the winner.
Bit by bit. The teacher shows the card revealing the picture on it part by part. Players try to guess what it is. The first to guess it gets a card. The player with the most cards is the winner.
Mousehole. Take a cardboard sheet, cut out a little hole in it. It is considered to be a mousehole. Hide a necessary card behind it, players will see only a little part of the card. They must guess the shape and say the correct word.