Shout Out Classroom Rewards System (Tickets, Drawing, Auction, & Store)

Grade Levels
3rd, 4th, 5th, 6th
Resource Types
Product Rating
4.0
File Type
PDF (Acrobat) Document File
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4.01 MB   |   36 pages

PRODUCT DESCRIPTION

Who doesn't like a "shout out?" Shout Out Classroom Rewards System helps motivate students to make good choices, show classroom citizenship, improve academically, and more! Students earn Shout Out tickets from you and via Classmate Shout Out Cards, in which their classmates nominate each other for Shout Outs for positive actions observed.

Once earned, the tickets can be used in a variety of ways:

--Shout Out weekly drawing
--Shout Out auction
--Shout Out store

I've included detailed suggested uses, instructions, and templates for each of these three options in the file!

Also included in the file are 15 different Aspire to Inspire Rewards and Privileges cards. These practical rewards give students opportunities to participate in their own learning as well as to have some well-earned fun.

This system appeals to upper-elementary students, but it can certainly be used in lower grades as well.

Download the preview of the Shout Out Classroom Rewards System to see a sample of the following items that are part of this classroom management bundle:

--Printing instructions
--Suggested Uses and Supplies for System Options
--1 sheet of Shout Out Drawing Tickets (32 per page)
--1 sheet of Classmate Shout Out Cards (9 per page)
--8 sheets of Shout Out Auction Paddles (32 total)
--1 sheet of Shout Out Scorecards (2 per page)
--1 Shout Out Store Menu
--1 sheet of Shout Out Store Shopping Lists (4 per page)
--1 label for Shout Out Ticket Drawing Container
--1 label for Shout Out Classmate Cards Container
--15 Types of Prize and Privilege Cards (number of cards per page varies)

Prizes and Privileges:
Add 2 points to a test score.
Choose a classroom job.
Be first in line for the day.
Have lunch with your teacher.
Work with a friend on an in-class assignment.
Choose a free school supply.
Help teach a lesson.
Enjoy one free homework assignment.
Enjoy extra computer time.
Choose your cooperative learning group.
Bring in something to show and tell the class about.
Choose one free book for your library.
Choose a sweet new seat for the day.
Enjoy extra free time.
Choose a class learning activity.

Your questions are welcome, and your feedback is appreciated!
Total Pages
36
Answer Key
N/A
Teaching Duration
N/A

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Shout Out Classroom Rewards System (Tickets, Drawing, Auct
Shout Out Classroom Rewards System (Tickets, Drawing, Auct
Shout Out Classroom Rewards System (Tickets, Drawing, Auct
Shout Out Classroom Rewards System (Tickets, Drawing, Auct
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