Simple Machines Project: How to Catch a Goblin

Simple Machines Project: How to Catch a Goblin
Grade Levels
2nd, 3rd, 4th, 5th, 6th
Resource Types
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File Type
Word Document File
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0.2 MB   |   4 pages

PRODUCT DESCRIPTION

Goblins like to sneak around, make messes, and play tricks on people. For this project, students are going to use their knowledge of SIMPLE MACHINES to design and build a goblin trap.

PACKET INCLUDES (docx):
• COVER PAGE
• PROJECT INSTRUCTIONS
• SCORING GUIDE
• TRAP FACT SHEET
• PARENT SIGNATURE PAGE

COMMON CORE STANDARDS ADDRESSED:
•Identify the simple machines in common tools and household items

•Compare the measures of effort force (measured using a spring scale to the nearest Newton) needed to lift a load with and without the use of simple machines

•Observe and explain that simple machines change the amount of effort force and/or direction of force

•Design and construct a machine, using materials and/or existing objects, which can be used to perform a task.

Total Pages
4
Answer Key
Does Not Apply
Teaching Duration
N/A

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Simple Machines Project: How to Catch a Goblin