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# Sixth Grade Spin to Win Games - 36 Spinner Centers for Math Workshop

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1 MB|38 pages (2 teacher pages, 36 spinner games)
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Product Description
During Math Workshop it is important for students to have a variety of activities to practice their understanding of grade level skills. While working in Math Workshop it is also a great idea to have consistent activities weekly that you can easily implement with minimal need for review of the procedures each week.

Fifth Grade Spin to Win includes:

► Teacher Information (How to Play, Materials Needed, etc.)
► Sample Spinner Activity Available for FREE in Preview
► 44 Spinner Games (concepts covered listed below)

Concepts Covered:
► Prime or Composite
► Greatest Common Factor
► Least Common Multiple
► Subtracting Decimals
► Multiplying Decimals
► Dividing Decimals
► Dividing Unit Fractions and Whole Numbers
► Converting Fractions, Decimals and Percents (3 different Spinner Games)
► Rational Numbers on a Number Line
► Ordering Rational Numbers Greatest to Least
► Ordering Rational Numbers Least to Greatest
► Order of Operations FREEBIE in Preview
► Evaluating Numerical Expressions
► Translating Verbal Expressions
► Evaluating Algebraic Expressions
► Subtracting Equations
► Multiplying Equations
► Dividing Equations
► Solving Inequalities
► Finding Area (2 different Spinner Games)
► Finding Surface Area (3 different Spinner Games)
► Finding Volume (2 different Spinner Games)
► Finding the Mean
► Finding the Median
► Finding the Mode
► Finding the Range

Aligned to standards taught in Fifth Grade Math nationwide (including Common Core, TEKS, and Oklahoma Academic Standards).

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Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. The license for this purchase is NON-TRANSFERABLE. Site and District Licenses are also available.

4mulaFun®, Flippables™ and Solve and Snip™ are trademarks of Smith Curriculum and Consulting (formerly FormulaFun Inc. dba 4mulaFun), and are registered in the United States and abroad. The trademarks and names of other companies and products mentioned herein are the property of their respective owners. Copyright © Smith Curriculum and Consulting, Inc. All rights reserved.

DISCLAIMER: With the purchase of this file you understand that this file is not editable in any way. You will not be able to manipulate the lessons and/or activities inside to change numbers and/or words.
Total Pages
38 pages (2 teacher pages, 36 spinner games)
Does not apply
Teaching Duration
1 Year
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