Skip Counting & Number Pattern Grade 3 - BOOM Cards

Skip Counting & Number Pattern Grade 3 - BOOM Cards
Skip Counting & Number Pattern Grade 3 - BOOM Cards
Skip Counting & Number Pattern Grade 3 - BOOM Cards
Skip Counting & Number Pattern Grade 3 - BOOM Cards
Skip Counting & Number Pattern Grade 3 - BOOM Cards
Skip Counting & Number Pattern Grade 3 - BOOM Cards
Subject
Grade Levels
File Type

PDF

(706 KB|76 pages)
Standards
  • Product Description
  • StandardsNEW

A fun way to practice skip counting, extending number patterns and determining the pattern rule. Designed for Grade 3 and review for Grade 4.

Assign these digital task cards free with Boom Learning. Students can play on any device and cards are self-checking. Easy way to practice and assess students. No paper! No PREP!

76 Cards means students can play often without repeating tasks.

12 Cards Forwards & Backwards by 1s.

12 Cards Forwards & Backwards by 2s.

12 Cards Forwards & Backwards by 5s.

12 Cards Forwards & Backwards by 10s.

12 Cards Forwards & Backwards by 25s.

12 Cards Forwards & Backwards by 100s.

Ontario Curriculum: Specific Expectations (3m21) (3m22) (3m66) (3m67)

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

Thanks,

Karen

Log in to see state-specific standards (only available in the US).
Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. For example, observe that 4 times a number is always even, and explain why 4 times a number can be decomposed into two equal addends.
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
Total Pages
76 pages
Answer Key
Included
Teaching Duration
30 minutes
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Karen Sz

Karen Sz

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