Rise and Shine! The Science Genius, The Bookworm and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to wake these snoozing students from their slumbers. Play a Principal to steal a student for detention or take a chance on the Class Clown. But watch out for wicked tests and the all important home time! The player who wakes the most students wins.
NOTE: This resource has been designed to be printed back to back from page 2-20 so that cards have the correct colour on the back of them.
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