# Smartboard Q and A Game - Trigonometry 2

Subject
Resource Type
Product Rating
File Type

NOTEBOOK (SMARTboard) File

Be sure that you have an application to open this file type before downloading and/or purchasing.

37 MB|53 pages
Share
Also included in:
1. This package includes 4 Smartboard Q and A games. Each of these games is available separately in my store.The topics include: 1. Matrices2. Quadratics and Polynomials3. Trigonometry 24. SequencesIf you don’t own Smart Notebook Software, but you have a projection devise in your classroom you can
\$24.00
\$21.60
Save \$2.40
Product Description

This Smart Notebook file contains 26 questions with solutions for Algebra II.

The categories include

• Graphs,

• Inverse Functions,

• Law of Sines,

• Law of Cosines, and

• Modeling.

The questions in each category are valued at 100, 200, 300, 400, and 500 points.

Here is how the game works:

• Suppose a student selects “Inverse Functions” for 100.

• The student taps the value of the 100 and the question appears showing students a picture of a ladder leaning on a wall. It shows how far up the wall the top of the ladder reaches and that the base of the ladder is 3 feet from the wall. The question asks the students to find the angle on incline (which is angle B).

• Students could be given white boards to record their answer to the question.

• When every student has held up their white board and revealed their answer, someone could tap on “answer” to reveal the solution to the question that angle B is 60 degrees.

• To return to the Q and A Board someone should tap on “Back”.

• When you return to the game board, someone should move the “Used” marker to the last question.

As students are selecting categories and values, there is a hidden bonus question on the board. Students should first make a wager just like they do in the real game on TV. Once the wager has been placed, someone should tap on “To Bonus Question”. After students have recorded their answer to the bonus question on their white boards, they should reveal their answers. To confirm the answer to the Bonus Question, someone should tap on “answer”. Then it is time to return to the Q and A game board by tapping on “back.”

When all the questions have been chosen (all the questions have been labeled as Used) or the allotted time for the activity has been reached, it is time to choose the Final Question. Again students can make a wager just like they do on TV.

It is time to tally up the points to see who has won.

Any time there is a choice on the bottom of the screen to go “Back” you can tap “Back” to return to the Q and A board.

If you don’t own Smart Notebook Software, but you have a projection devise in your classroom you can use the web based version of Smart Notebook available at http://express.smarttech.com to run the Q and A game. Make sure you have Adobe Flash Player, run the Notebook Express. Open the Smart Notebook file and use the game as described above.

Total Pages
53 pages
Included
Teaching Duration
50 minutes
Report this Resource

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.