This Smartboard interactive whiteboard file includes a fishbowl game that can be used as a reinforcer for various lessons and subjects, including sight words, math facts, vocabulary, etc. Students take turns spinning the spinner and moving the animals into the fishbowl. This is a quick and easy way to make any lesson fun!
Note: This game was made using Smart Notebook 11. It may not work properly when used on other SmartBoard versions.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License