Player who dresses their snowman first is the winner. In order to dress your snowman, you need to match problems on snowman’s clothes to the answer on the snowman. Students begin to realize that different math problems can yield the same answer. Example: 4 + 5 = 9 as well as 8 + 1 = 9
Game Piece Assembly:
• Print out the snowmen and snowmen clothes in color on cardstock
• Laminate for durablity and cut out.
• Blank pieces are included so you can make sure own math problems.
• 2 -4 players can play
• Put snowman pieces face down on table or fanned out so the players can’t see the math answer on snowman
• Each player picks a snowman.
• Spread out snowman pieces face down so players cannot see math problems.
• Youngest player goes first. They choose a piece of clothing and solve the math problem on it. Does it match the answer on their snowman? If not clothing goes back face down on table. If it does match the player begins to dress their snowman.
• Play continues to the left.
• The player who dresses their snow man with a hat, scarf, and three buttons first is the winner.
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Work with addition and subtraction equations.
Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false.