Snowman Number Roll It Say It Then Keep It

Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Snowman Number Roll It Say It Then Keep It
Product Rating
3.8
3 Ratings
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2 MB|9 pages
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Product Description
This “snow-riffic” numeral/number word/quantity review is a simple addition to your math station library. There are three different “decks” of cards that students can play with: numerals 0-20, double ten frames 0-20, and number words 0-20. You use each deck independently to target one skill, put all three decks at your station in separate bags/containers to allow your students a choice, or for more of a challenge, you can shuffle all three decks together so they will review all three concepts at once. In addition, there are three undecorated snowman cards that you can put into play to add a little snowy excitement to the game. (I made three so you would have one for each game if you separate the decks, or you can put three in if you are using the all the cards together.) If a student draws a snowman card, the game is over. Students immediately count their cards to see which person had more and “won.” Then students can put all the cards back in to the container and start the game again. (Or switch decks if you have the decks separated.)

To play, students should place one card on each square of the game board. (I have my students place them upside-down so they can’t see what is on the card ahead of time.) A student rolls a die and they have to pick up the card next to the number on the game board that they rolled on the die. They need to identify what is on the card. If they can name what is on the card, they get to keep it. If they can’t, they return the card to the game board and their turn is over. Now it is the next player’s turn. If someone draws a snowman card, the game is over. The student who has the most cards at the end of the game wins.
Total Pages
9 pages
Answer Key
N/A
Teaching Duration
N/A
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