Social Emotion Roleplaying Game (40+ facial expressions, teens, conversation)

Product Description

This packet includes:

-96 interesting "topic cards" (primarily for teens)

-44 "emotion cards" with facial expressions, emotions, and example quotes/statements/thoughts.

-Visual prompt: Emotion Bank with specific emotions to help expand beyond basic emotions (happy, sad, mad).

-Directions for a group game using the emotion cards. See directions below.

The emotion cards involve photos of REAL people. The game is meant to be fun, similar to charades in a "conversation" format.

I hope you enjoy this product!

Jess Speech

If you like this product, you might want to check out:

How to play the Emotion Roleplaying Game:

  • Place the emotion cards face down in the center of the table. Put the “topic cards” in a drawbag

  • The starting player draws a “topic card” from the drawbag. This will be the conversation topic until someone guesses the emotion. 

  • The 2nd player (player to their left) now draws an emotion card keeping it a secret from the group. Each emotion card has 3 possible emotions that can be guessed. 
    • Important: there may be other emotions that fit the emotion card… the player with the card can judge these as correct or allow for a group vote. For example, if the card reads “lonely, depressed, sad” and a player guesses, “isolated,” the emotion card player can make a fair judgment that it’s correct, as this is a close synonym to other words on the card. However, if the group disagrees, the card is discarded.

  • Players now begin discussing the topic. It’s best to prompt students to begin the conversation with a question (“what do you think about community college?”). The player with the emotion card must respond to the conversation by acting out this emotion, but they can’t say any of the emotion words on the card! The conversation continues this way until someone in the group guesses one of the emotions listed on the card (or a close synonym).

  • The emotion player now draws a “topic card” and the next player draws a new emotion. If the group isn’t able to guess or “gives up,” the emotion card player then discards their emotion card (without revealing the answer), and the next player chooses a new emotion card.

  • Play proceeds until the group has achieved 5 emotion cards (or until time is up).
Total Pages
Answer Key
Teaching Duration
Report this Resource to TpT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TpT’s content guidelines.
Digital Download
Share this resource
Report this resource to TpT
Jess Speech

Jess Speech

More products from Jess Speech
Product Thumbnail
Product Thumbnail
Product Thumbnail
Product Thumbnail
Product Thumbnail

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign Up